Skip to content

We're hiring

A team all-in on its game, looking for three more

We're building DuckSoul — a soulslike roguelike about one small duck up against a very unfair world. We've signed with a publisher and are aiming for a release in the first half of 2027, and we need three more passionate people to see it through with us.

DuckSoul

Action Soulslike × RoguelikePCUnreal Engine 5.8Targeting an H1 2027 releaseIn production

The seats we're filling

Small team, so you'd cover a lot of ground. We work remotely, and if you stay through launch, you'll have a shipped game on your portfolio.

  • OpenArtTeam

    3D Animator (DuckSoul)

    You'd build the duck's and bosses' combat motion in UE5. The whole feel lives in split-seconds — rolls, parries, hits — so we're after someone who can nail that timing with montages and notifies.

    What you'd be doing

    • Duck & boss combat motion (UE5 anim montages, notifies)
    • Attacks for 7 weapons, motion for 8 base bosses
    • Rigging & retargeting the AI-generated boss meshes
  • OpenArtTeam

    VFX Artist

    You'd build the combat FX in UE5 Niagara — sword trails, hits, boss skills, the stuff that makes a screen pop. There are six elements to cover, and performance matters since a run throws a lot at you.

    What you'd be doing

    • Combat FX in Niagara (trails, hits, deaths, skills)
    • The six elemental effects and their materials
    • Boss socket FX, arena moments, and performance
  • OpenArtTeam

    Character Modeler

    You'd model the duck hero, bosses, and monsters — stylized characters built to fit the UE5 pipeline. Some of it starts from AI-generated base meshes, so refining those into ship-quality models is part of the job.

    What you'd be doing

    • Model & texture the duck, bosses, and monsters
    • Retopo, UVs, and material cleanup on AI-generated base meshes
    • Character setup in UE5 with rigging & animation

Who's already on board

  • Senior technical artist
  • Environment modelers ×2
  • Character modeler
  • Concept artist
  • Programmers ×2
  • Sound designer

What it plays like

A duck soulslike that looks cute and hits hard. Short, sharp runs — die, learn, go again.

  • Weighty Dark Souls-style combat
  • Roguelike runs, reshuffled every time
  • A separate boss-rush mode
  • A small, cute duck hero
  • Co-op for up to 4 players

Screenshots

Interested? Just reach out.

No application forms. A portfolio link and a quick hello — that's plenty. KakaoTalk open chat is fastest.

Just name the seat somewhere in your message — that is all we need.