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In productionAction Soulslike × Roguelike

DuckSoul

Death isn't the end — it's the next path. Every run rewrites itself.

  • GenreAction Soulslike × RoguelikeDone
  • PlatformsPC · Unreal Engine 5.8Done
  • MilestoneTargeting an H1 2027 releaseNot set

The pond kingdom has fallen to darkness, and all that is left is one small duck. A 3D action soulslike-roguelite where every 25-35 minute run is written from scratch.

Highlights

  • Solo, or up to four. Bring friends and the bosses change too. (In tuning.)
  • The duck is the only cute thing here. The world stays cruel.

Features

  • A quarter second to parry

    Weighty combat you survive by parrying and dodging late. Seven weapons, seven rhythms.

  • Reshuffled every run

    Starting weapon, a three-trait draft, and the forks on the chalk map — redrawn each run.

  • One fox, thirty-six ways

    A modular boss system spinning out a 288-entry bestiary. The same face rarely twice.

  • Death keeps the receipts

    Wipe and you start over — but what you gathered carries into the next run.

Get updates

There's nothing to click through to yet. News goes into the dev log first — if you'd rather hear it by email, just say hello.