Devlog2026.06.10
DuckSoul Prototype: What We're Trying to Prove
DuckSoul's first milestone is not 'fun' but 'proof' — that human-agent pairwork can actually finish a game.
In the prototype we polish a single core combat loop to the end: the feeling that death is progress, not defeat.
We'll keep logging the process here. Open craft is one of our values.
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